Official blog of Derek Leif, perhaps the only ukulele-playing black belt-wearing novel-writing librarians in the world (hey...visit his website at www.derekleif.com, why don't you...)
Tuesday, June 29, 2010
50 Word Film Reviews (number 1 in a series): Vanishing Point (1971)
Sunday, April 11, 2010
Missing the Pop Culture Zeitgeist Completely (Or, a Response of Sorts to an Essay About “The Runaways”)
Friday, April 2, 2010
Be Glad This is Not Your Job (Or: a Trip to an Egyptian Exhibit at The Museum of Fine Arts in Boston Puts Things in Perspective)
Let me get you up to speed.
Vickey and I are vacationing in Boston. Because Vickey is an artist, we’ve made it a point to visit art museums. If you’re in Boston and you want to visit art museums, you make it a point to visit The Museum of Fine Art, which is sort of the grand old museum of Boston.
It’s a great museum, full of classic works, but when we went we spent most of our time checking out an exhibit called The Secrets of Tomb 10A.
The exhibit displays the contents of the tomb of Djehutynakht (juh-HOO-tuh-nahkt), a bigwig Egyptian governor who clearly had a lot of wealth. Even though robbers cleared out most of the valuables from the tomb long ago, the plaster and wooden artifacts—such as the coffins—remained. A team of restoration experts spent a century restoring the contents of the tomb—which the robbers had thrown around when they ransacked it—and it’s a great exhibit, complete with, among other things, the restored coffins (which have extraordinary artwork on them) and 36 models of the various boats that were to carry Djehutynakht and his wife to the afterlife in style.
When we talk about Egypt and we talk about tombs, we need to talk, of course, about mummification. We know that mummification made the body’s face look like that of Osirus, the god of the dead. We know that mummification preserved the body for the perilous passage through the afterlife, one that would be either on land or sea. We know that passage on land took the soul through perilous peaks and valleys, and past The Lake of Fire of the Knife Wielders. We know that passage by sea took the soul past such monsters as Dog Face, Great Face, He of the Sharp Teeth, Protector of the Two Gods, and (my favorite) He Who is Driven off With Two Faces in the Dung.
It’s glorious stuff, this afterworld journey, and it sets the mind thinking of the pantheon of Egyptian gods. There’s Ra, god of the sun; Nut, goddess of the sky; Seth, god of the desert; Amun, god of creation; Thoth, god of writing and wisdom; Hathor, goddess of love, music and dance; and, in addition to many more, Horus, the patron god of Egypt.
And it is with Horus that we now come to Qebehsenuef.
To understand where Qebehsenuef fits into this, let’s go back to mummification for a moment.
Here’s another thing we know: when priests mummified a body, they removed the organs to aid in the preservation of the body. Each of the organs went into a container called a canopic jar. In the passage through the afterlife, various gods looked after each of these jars, making sure that the soul would have all the body parts it needed in the afterlife.
One of these jars was on display at the exhibit, and as the information placard said, this particular jar was protected by Qebehsenuef.
For this was the job of Horus’s children (and I’m sorry, but I don’t know how to pronounce their names). Imsety protected the liver. Hapi protected the lungs. Duamutef protected the stomach. Finally, Qebehsenuef protected the intestines.
When I said that I was glad I wasn’t Qebehsenuef, I wasn’t entirely accurate. What I should have said was that I’m glad I’m not any of these four guys. Let me elaborate.
If Christian theology is a good model for this kind of thing, being the child of a god is a lot like being Michael Corleone from The Godfather. Often, a parent has a career in mind for their child, and it’s usually an unpleasant job. To make things worse, the kid usually has no choice but to do whatever mom or dad tells the kid to do.
Granted, there are exceptions. Eros has a lot of fun making people jealous of each other, and Perseus did his father proud with that whole Gorgon business. Still, these are the exceptions; most of the time, the kid’s got a rough road ahead.
Which leads to my point, which is this: poor Qebehsenuef.
I mean, imagine the guy. He goes to college, probably majors in English. Maybe he writes a witty column for the school paper. People like him, and girls go out with him from time to time.
Granted, he’s not as cool as Thoth’s kids. Thoth’s kids write the kind of stuff that sparkles, and Hathor’s kids play in a band that’s going to be signed any day now. Even better, this is, for these kids, something that their parents totally support; after all, writing and making music are, for these kids, just carrying on the family business.
That’s not the case with Qebehsenuef, though, and that’s why he dreads graduating from college. Because no matter how witty those columns are, Qebehsenuef has to go into the family business. It doesn’t matter that he’d rather work at a radio station, or perhaps an alternative newspaper; once he graduates, he will, for the rest of eternity, need to guard one set of intestines after another through the afterlife.
Take a moment to imagine this. At cocktail parties, the children of Thoth discuss how they inspire poems and political manifestos. The children of Hathor discuss the music and dance that they inspire, which also, no doubt, fan the flames of passion and love.
Qebehsenuef, meanwhile, tries his best.
“You know,” he says, “it’s not just anyone who can shuttle intestines through the afterlife. It takes real skill.”
At this point, the woman he’s trying to talk up nods politely and strikes up a conversation with one of Thoth’s kids.
So think about this when you’re in your cubicle lamenting the less desirable parts of your job. You can always leave your job if it gets excruciatingly painful, but Qebehsenuef can’t. He’s stuck in that cubicle for an eternity, with a desk full of travel coupons, all of them for one underworld trip after the next.
But it doesn’t end there. Because one other thing that the exhibit made clear was that over time, mummification became something was no longer limited to the pharaohs. As Djehutynakht showed, if you had the money, you could be a mummy. This means that Qebehsenuef now had countless more intestines to shuttle through the underworld, again and again and again.
It just puts things in perpective.
Thursday, April 1, 2010
Miniature Graffiti (Or: The Smart, Sharp Humor of College Students)
I'll have a longer entry later about what it must be like to be a minor god who graduates with a B.A. in English (yes, you read that right). For now, though, I just need to share this minor gem.
Thursday, March 25, 2010
An Empty Swedish Fish Candy Bag (Or: Space Invaders, The Candy Store, and Other Pieces of a 1970s and 1980s Great Neck Childhood)
I was chaperoning a field trip, and on the bus, a kid held up a Swedish fish candy wrapper, and asked to whom it belonged. Another kid asked if there was anything in the bag, and the first kid said yes. The second kid now really wanted the Swedish fish bag, and of course when he got it, there was nothing inside. That first kid was smart, I tell you; the bag was no longer her problem.
Anyway, the second kid went on about how he now had an empty bag, and I said that actually the bag had a lot of things inside it. The first thing the bag had inside of it was the memory of the Swedish fish. It also still had the smell of that Swedish fish candy, which, for an old person like me, is a lot.
The smell of Swedish fish candy reminds me of The Candy Store, a key place for any child of 1970s and early 1980s Great Neck, New York. The Candy Store was one of the places in town that had coin-operated video games, which were really big back then. The others places that had coin operated video games were Jay’s Candy Store, Roma Pizza, Great Neck Bowl, The Shirting Gallery (a place that sold iron-on t-shirt decals, which were really big in the 70s and early 80s), and, further up Middle Neck Road, Colony Stationary Store, Barry’s (a coffee shop) and Scotto’s Pizza.
None of these places exist anymore, and that makes me feel old. Still, if I want to feel really old, all I need to do is talk about technology with my students. I talk about things ten years ago, and it feels like I'm talking about the days before humans walked upright; when I talk about the technology of my childhood, I feel like I’m talking about the Pre-Cambrian Era.
When they ask about technology my childhood, I tell them the following:
You have to remember that back then, computers weren’t all that powerful. I got my first computer in 1983. It was a used Apple II Plus, and I paid a thousand dollars for it, which was actually a good deal back then. There were no internal hard drives, and you stored everything on a five-and-one-quarter-inch square piece of plastic called a floppy disk; a floppy disk held something in the neighborhood of one-ten thousandth the information you can fit on a 1GB thumb drive.
(Stop snickering. Most kids today have no idea what a floppy disk is. Trust me.)
Apple was one of the three or four computers you had your choice of when you were growing up in the 1970s and early 1980s. Some of the others were the Commodore Pet (which sort of looked like a 1960s science fiction computer terminal, with the screen built into the machine) and the TRS 80, which most of the brainy nerds bought. Forget about IBM; they didn’t start putting out personal computers until much later.
Of course, come to think about it, we pretty much have forgotten about IBM in general. Any kid reading this would have difficulty conceiving of a world in which Dell was not the computer you had on your desk. Not too long ago, it was IBM; now those days are gone.
The computer games they had for personal computers back in the day were nothing like the computer games you have now. They were often simplified versions of arcade games that were themselves, by today’s standards, incredibly primitive games. If you go to a website such as Addicting Games and play a simple arcade game, you get some idea of the sort of games I actually paid money to play.
That’s because as primitive as those arcade games from Addicting Games are, they are miles beyond the types of games you could play on a home computer in the late 1970s and early 1980s. And don’t even get me started on the Atari Home Arcade System which was the gold standard for home entertainment consoles back then. Yes, some of the games were good, but it was all blocky graphics, blips and bleeps.
Computers didn’t talk to each other easily back then. If you owned an old school modem, you actually placed the part of the phone you hold up to your head on a cradle that was hooked up to the computer. Then your computer would send a series of beeps over the line, which the computer on the other end would hear.
At this point, if I needed to elaborate on this, I would say: if you want to see an old school modem in action, check out the 1982 film called Wargames. That’s still one of my favorites.
(To people my age who can’t conceive of a world in which no one knows the significance of the name “Joshua,” I say: you’re old. Deal with it. And it’s a strange game, Professor Falken; the only winning move is not to play. Anyway, I digress. Onward.)
This is pretty much the way computers talk to each other today, but the computers back then were hundreds—perhaps thousands—of times slower. When you used a modem back then, about the most you could send to another person was a message, and you sent it one letter at a time. Each letter took about a second or two to send. It was excruciating.
But let’s get back to playing games on the computers. If you wanted to play something like Space Invaders—a monumentally popular game from my childhood, along with, take a deep breath now, Asteroids, Missile Command, Dig Dug, Mr. Do, Mr. Do’s Castle, Star Castle, Sinestar, Defender, Stargate, Galaxian, Galaga, Breakout, Lunar Lander, Pengo, Pac-Man, Tempest, Tron, Discs of Tron, Gyrus, Q*Bert, Major Havoc, Spy Hunter, Moon Cresta, Gorf, Zaxxon, Crazy Climber, Donkey Kong, Frogger, Atari Football, Spinout, Battlezone, Xevious, Qix, Ms. Pac Man, Gauntlet, Targ, Robotron 2084, and God knows how many others I left out—you needed to play on a coin operated video game.
I’m sorry. I need a moment. You’ve no idea the flood of memories I get from just listing those games.
Okay. I can go back to writing now.
Each game cost 25 cents and some even cost 50. I vividly remember emptying several dollars worth or quarters into those machines. So did a lot of other people; when Space Invaders was first released in Japan, there was a shortage of 100 yen coins (the Japanese quarter), so great was the demand to play the game.
After I wasted my allowance on video games, I would usually have a couple of cents left over to buy Swedish fish. The Swedish fish that The Candy Store sold were bigger than the tiny Swedish fish that were in the empty bag that I took off the hands of the kid who was disappointed when he saw that it was empty.
You could buy the fish by the pound, or you could by them for 12 cents apiece. I would usually buy one, because if I had a quarter, I would spend the money on video games.
The thing that I’m just thinking about now is how even though so much has changed—The Candy Store and all those other places don’t exist anymore, kids play videogames on their personal computers, we send incredible amounts of information over Ethernet lines, and all those personal computers I mentioned are considered antiques of a bygone era—the Swedish fish haven’t changed. They still smell exactly the way they did when I was a kid, and they still taste exactly the same.
And I wouldn’t have thought about any of this if it hadn’t been for that empty bag, the one my students were all convinced contained absolutely nothing.
One more thing: if you want to check out some those old school games, go to the Classic Video Games website here.
Monday, March 22, 2010
Revolting Musings on the 1973 Animated Version of "Charlottes Web"
First off, just to be clear: none of this is about the book. I loved the book. I loved Garth Williams's drawings. Let's just leave the book out of this.
Friday, March 19, 2010
Phineas Gage (Or: The Stupid, Brain Damaged Behavior of Adolescents Explained)
Sunday, March 14, 2010
The Omnivore's Near Incarceration
"So the judge looks at me," said Bob McKee, "and he shakes his head and just says 'turkeys? You're here because of turkeys?'"
Yes he was, because Bob McKee, psychologist at North Shore Middle School, was not the dedicated man he seemed. True, he so deceived the students and teachers at the school that virtually all of them would have called him one of the most caring and decent people they had ever met. Sadly, McKee had a dark secret, one that a conscientious neighbor bravely brought to light with an anonymous phone call to the police, two days before Thanksgiving:
Thursday, March 11, 2010
A Photograph From Rolling Stone (Or: A Sobering Reminder of How the Distant Past Becomes More Distant Each Day)
(First, shameless self-promotion: I have a website, and I wrote a book that you can read on said website. To get to all these things--along with a handy index that directs you to some of the more witty and snappy essays in what already a banquet of wittiness and snappiness--click here.)
So Tom Flaherty, I guy with whom I went to college, posted this photograph on Facebook. It's a picture of guitarist Jack White. In the background is a young woman, probably about 20, give or take.
Considering that this was a post from someone with whom I went to college, a flood of memories came back, and for about five seconds there, I was back at the University of Massachusetts, in the Butterfield dorm (more about that later).
And then the photograph's caption caused any of those college thoughts to implode:
"Hey, that's my daughter with Jack White in the new issue of Rolling Stone."
For a moment I just sat there.
Daughter? One of my contemporaries now has a college-age daughter?
For a few seconds, I just thought to myself: no, this cannot be. I cannot be this old.
But, of course, it is, and I am.
This isn't the first time I've had other people's kids crowd in on my memories of the past, of course. A friend of mine has kids who are now teenaged, and whenever he talks about them, it takes me back to when I was teenaged, when every moment was high drama, and everything, everything, everything was of the greatest importance. Still, though, none of my friends and acquaintances had a kid who was a true adult.
Until now.
I could tell from the comments on the photograph that I wasn't the only one who felt a surreal sense of the past and present existing at the same time. We were all happy for Tom, and all equally happy for his daughter, Fiona. At the same time though, and I mean this with the utmost kindness, there were some of us who were a bit freaked out.
To understand why, it's probably best to understand the memories that mill around in my head when someone or something comes along to stir up thoughts of my years at UMASS. These are for me the first memories I have of feeling like an adult, as if other adults finally treated me as one of them. It was the first time that I would speak to people decades older than me and feel as if I were not a child speaking to an adult, but an adult speaking to a contemporary.
This is only part of it, however. During my years at UMASS, I took many classes I enjoyed, and I still remember them. More than that however, there was something else about my years at UMASS that made them truly memorable: like Tom, and like many others who posted comments when Tom posted that picture from Rolling Stone, I lived in the Butterfield dorm.
The Butterfield dorm still exists at UMASS, but it is not what it once was. When I went there, the dorm had its own dining room in the basement, and students often worked there, myself included. This arrangement in what was far and away the smallest dorm on campus caused you to meet everybody in the dorm, which led to a community atmosphere not found in other dorms.
But this scholarly antiseptic description of Butterfield doesn't in any way hint at what a wonderful place it was to spend a couple of years of your life.
There are not many college residences that inspire a wiki, a MySpace page, and a Facebook group. Somehow, if you lived there up until about 1993, you find yourself talking about the place should the conversation turn to college experiences.
I have friends today that I met at that dorm. Butterfield was like that. You'd meet people--usually over a 1 A.M. game of pool in the rec room that was adjacent to the dining room--and the next thing you knew, three hours had gone by, you had played countless rounds of eight ball, and you now had a friend. That's the way it was.
Yes, there were aspects of the dorm that were annoying. There was a politically correct atmosphere long before that expression even came into being, and it could be stifling. Also, because of its small size and highly social structure, everyone knew everyone else's business, often before the person in question even knew their own.
Still, these were small prices to pay for a dorm in which everyone, it seemed, had something interesting to discuss, every other person played a musical instrument, and every fourth person drew and painted.
The place definitely had an Island of Misfit Toys quality to it, in which outcasts of all affiliations coexisted. Though the dorm had a reputation as a "hippie" dorm--whenever The Grateful Dead played nearby, the dorm emptied out for the weekend as dozens of students went to follow them--it was more like a dorm for decidedly different people, in which, for the most part, everyone was just allowed to be themselves.
I inhabited the figurative dark places in that dorm. It was I who clipped out articles from Jay Robert Nash's crime encyclopedia Bloodletters and Badmen and posted one article a week, calling it my "mass murderer of the week wall." Whenever the week was over, all types of people--hippies, punks, buttoned-up preppies--asked me who the next mass murderer would be. Richard Speck? Howard Unruh? Ed Gein? Albert Fish? Good times, good times.
Then there were the coffeehouses. Every couple of months, a whole bunch of students would perform in the dining room. There was an incredibly talented guitarist named Henning Ohlenbusch who never, it seemed, stopped playing his guitar. Together we wrote a series of sick rock operettas, all of them usually involving someone taking revenge on a bad person in a bloodthirsty way.
I never really knew joy until we had a room full of hippies screaming gleefully as Billy, the small, bullied hero of one of these pieces, enlisted the help of an evil clown to dispatch various members of the football team and cheerleading squad. The profound title of this work was "The Clown," and I will always be distinctly proud of that piece of writing. Once again: good times, good times.
(Henning, by the way, continues to make music in the Amherst/Northampton area. You can check out his band, School for the Dead, here.)
I also remember, during one of those coffeehouses, when a tiny young woman performed Joni Mitchel's "The Circle Game." It was the first time I heard that song; I'll never know her name, but she was amazing. I just remember being there, in those days before Flip Cameras and cel Phones and small digital voice recorders and thinking "this is a moment that isn't being recorded; this is now, and then it will be gone, and I will always remember this."
There were a lot of songs and albums that I heard for the first time in that dorm, and even now, I'll always associate them with that place: "Don't Let's Start," by They Might Be Giants; "Pale Blue Eyes," by The Velvet Underground; "Hot Rats" by Frank Zappa; Brian Eno's ambient music, "Thursday Afternoon" in particular; "Paul's Boutique," by The Beastie Boys; "Solitude Standing," by Suzanne Vega; "If I Should Fall From Grace With God," by The Pogues; "Blue" and "Ladies of the Canyon" by Joni Mitchell; "Surfer Rosa" by The Pixies; "Our Beloved Revolutionary Sweetheart," by Camper Van Beethoven; "Too Long in the Wasteland" by James McMurtry; "Only Life" by The Feelies. I am sure that after I post this, I will think of many more.
A few years after I graduated UMASS, the dorm changed, becoming, unfortunately, a place known more for wild parties, heavy drug use and vandalism than for the sense of community I felt when I lived there. The gory details about this sad decline are easy to find on the Web if you look for them, but I prefer not including much about it here. I have fond memories of Butterfield, and would prefer to focus on the positive.
Because it is, in fact, these incredibly warm memories that, paradoxically, pose a danger. Baldly stated, if your past was miserable, it's easier to get out of the habit of dwelling on it. If you have good memories, though, it is far too easy to live in those memories, particularly when the present is a difficult and rocky place.
For the longest time, I lived in the past. I would take the lessons that I had learned from the present, and, in a chilling sort of magical thinking, spend far too much time going over that past so that I could work out exactly the way I would have liked it to be. Yes, I would say to myself, my college years (and my Butterfield years) were great, but now, knowing what I know, I could have made them even better.
It's a scary, slippery slope, and it's far easier to slide down when you have no children. I'll say this for kids: they keep you focused on what's happening right now. If you don't have kids, the next best thing is to work in a school, where pop culture references date faster than sour cream on a hot day. It keeps you in the present, because you must be there if you are to be an effective teacher (or, in my case, librarian).
Yet even if you're surrounded by kids at home and/or in the classroom (or the school library), that temptation to immerse one's self in the past is stong. And perhaps I'm not entirely right when I say that kids keep us in the present. Sometimes, when they're driving us crazy, it is far too easy to fill a mind with thoughts of coffeehouses, late night conversations about the meaning of life, marathon games of pool, and a dorm with a basement that was open for breakfast at 7 every weekday morning, and 9:30 every weekend.
And that's why I'm grateful to Tom's daughter for her success, and grateful to Tom for posting that photo from Rolling Stone. I think we all need to have our contemporaries say of their children: here they are at the age we were. We need to constantly remind ourselves that we are not our past. We only have the present to find something as meaningful now as certain things were back then.
And so, as I think fondly of the Butterfield I knew, I also face the fact that my contemporaries have sons and daughters who will grace the pages of Rolling Stone. They will also write novels, make movies, play instruments, participate in sporting events, act on the stage, act in movies, appear on television, teach children, hold political office, build houses, do people's taxes, build computers, fix computers, develop the next big advance in computers, and, in addition to all these things and countless others, have children of their own.
Before having those children, though, they will have experiences during their late teens and early twenties that are, for them, what Butterfield was for me and many others. Finally, when they have children of their own, and those children are in their twenties, this next generation of parents will look back on their own twenties I hope, with the same fondness I look back on my years in Butterfield.
I wish them well.
Tuesday, March 9, 2010
H-E-A (ay! HEY! My chest is coming apart!) R-T-A (ay! HEY! I'm dying here!) T-T-A-C-K (Or: The humor of a heart attack at Disney World.)
So a friend of mine is going to Disney World later this month, and his trip has got me thinking about someone having a heart attack in the middle of Disney World.
This, in turn, has caused me to occasionally laugh to myself.
Before I go on, I should elaborate on this laughing thing. It's also probably a good idea to explain how I could, in any way, find a heart attack at Disney World--or anywhere, for that matter--funny.
Let me explain the laughing to myself thing first.
I have this terrible habit of smiling and laughing to myself when I find something funny. Compounding this unfortunate habit is the fact that I often think of funny things. Well, maybe you don't find them funny, but I find them funny.
So here's why I've been laughing to myself when my friend tells me he's going to Disney World at the end of the month.
You need to know a few things:
The first thing is something that a friend told me years ago: if you work at Disney World and are dressed as a cartoon character who must wear a headpiece (Mickey Mouse, for example), and you take your headpiece or three-fingered gloves off while you are in the amusement area, you lose your job. Immediately. I have no idea if this is true or not, but in order to understand why I've been laughing to myself, let's just assume it's true. So: if you're Mickey Mouse at Disney World, you cannot take your gloves or headpiece off.
The second thing you need to know is that workers at Disney World seem to spontaneously appear in the amusement area and then disappear. This is because there are no clearly marked doors for the employees to exit the amusement area and change in the employee's area. Instead, there is a vast network of unmarked doors and secret passageways, the better to preserve the magic atmosphere which the park's workers strive to maintain.
The third thing to know about Disney World--at least the third thing that I've heard about, and the third thing, however untrue, that I think about when I laugh to myself--is that when someone gets badly hurt at Disney World and needs medical attention, he or she suddenly finds him or herself surrounded by park workers whose job is to get that person out of the amusement area as quickly as possible. After all, a badly injured person seriously tarnishes the illusion of magic. And so, even if it is not true, I now have the image of this injured person being suddenly surrounded by a team of medics who have swarmed out of those secret passageways, all focused on getting this person out of the amusement area as fast as possible.
So, just to recap: Mickey can't take his gloves and head off; there are secret passageways; and when someone is injured, medics swarm from those passageways, and Disney medics come out of nowhere so as to get the afflicted person out of sight in a minute or so.
Still, however, we have not arrived at the image that makes me laugh.
To get there, we need to consider a few more factors:
Millions of people visit Disney World each year.
Several thousand people have heart attacks each year.
This makes it distinctly possible that someone has had a heart attack inside Disney World.
So now, come inside my mind and imagine someone having a heart attack right in front of Mickey Mouse.
Imagine that the employee playing Mickey is torn. He's trained in CPR, but he doesn't want to take his gloves off and lose his job. He knows that the stricken tourist needs mouth to mouth resuscitation, but to do that, he would have to remove his headpiece, which would, again, threaten his employment.
Suddenly, one of the other employees kneels down to help, because the medics haven't emerged from the secret passages. The other employee, who is also trained in emergency medicine is dressed as Snow White.
The two Disney characters regard each other. Obviously, Mickey can't give mouth to mouth resuscitation, because that would mean taking off his headpiece. And so, while Snow White gives the kiss of life to the stricken tourist, Mickey straddles the tourist and begins to administer CPR.
It isn't easy to interlock his fingers, because Mickey doesn't want to lose his job; the gloves are cumbersome and have only three fingers. Still, Mickey is able to press on the tourist's chest and start the heart massage. At this point, though, Mickey is faced with another dilemma: how should he count out the chest thrusts? Is speaking in his normal voice considered the vocal equivalent of taking off the headpiece?
Mickey makes the decision. No, he needs his job. And so, consciously punctuating his voice with the occasional quick "ha-ha"s that are the trademark of his voice, Mikey starts to count, speaking in the mouse's unmistakable falsetto:
"One and two and three and four and one and two and three and four. Ha-ha, ha-ha, check his pulse, check his pulse. One and two and three and four. Ha-ha, ha-ha. One and two and three and four."
Japanese tourists ring the spectacle, all of them snapping photos furiously. Finally, out of the secret passageways, the medics arrive, just as Snow White, also speaking in the high, unmistakable voice of the character from the movie, says "Oh, gee wilikers, a pulse! He has a pulse!"
The medics tend to the man, who opens his eyes to thunderous applause. Standing up, Mickey and Snow White bow to the audience as the medics focus on getting the man off of the amusement area, away from the magic.
"Get some Ringer's in him, he's dehydrated," Mickey says, still in the falsetto voice, still in character.
Later, both Mickey and Snow white will get letters of commendation in their files. Mickey finds himself falling for Snow White, and she for him.
Now they are safe in the depths of Underground Disney World, and Snow White is not looking not at a mouse anymore, but a man, his headpiece off, and his face flushed from the effort of the CPR.
"You know," she says, "relationships that begin under stressful conditions are doomed to fail."
"My name is Don," he says, taking her in his arms, his four fingered hands pulling her closer.
"Mine's Daisy," she says.
And they live happily ever after.
And this is one of the reasons I giggle from time to time, seemingly for no apparent reason.
Now you know the reason.